Jul 11, 2008, 12:15 AM // 00:15
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#21
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Assassin becoming the new Paragon?
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Oh man, I wish. Assassins with killing capabilities equal prot capabilities of imbagon? lolwut
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Jul 11, 2008, 12:18 AM // 00:18
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#22
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Banned
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Quote:
Originally Posted by Lady Raenef
There are more people displeased than happy with several updates. Including the people using Shadow Form to their advantage before it was reduced to 50% less damage.
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what dose what i said have anything to do with people being disapointed with skill updates?
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Jul 11, 2008, 12:41 AM // 00:41
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#23
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Furnace Stoker
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lol no.
Assassins aren't even as close as broken as paragons. ^^;
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Jul 11, 2008, 12:57 AM // 00:57
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#24
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Wilds Pathfinder
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Had my sin since faction was released so I am not deleting it now.
For farming now the sin is just to slow compared to something like my 600 / Smite on things like vermin or fenrir cave. That means the only affective farm I have left for my sin is the Underworld.
I hate farming the Underworld, boring skins, few rare drops, not inscribable weapons, and when I want to farm with the sin the UW is where I always end up. I am a little fustrated but I learned to role with it in the past 3 years. I did enjoy the 7 months they left my sin alone.
I don't think sins are the new paragon because paragon are way more affective. Sins have two purpose now, farm the underworld and run other people places.
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Jul 11, 2008, 01:03 AM // 01:03
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#25
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Shadow stepping should die.
In a big nasty fire, full of AIDs and failed memes.
I'm not sure how anyone with a clue could lament shadowsteps being killed (or, for that matter, 'sins and paras as well)
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Jul 11, 2008, 01:11 AM // 01:11
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#26
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by DarkNecrid
Assassins aren't even as close as broken as paragons. ^^;
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I know. I find it funny that people knack on the things I'm not actually starting the topic on. They're posting about the Paragon title (they suck, face it) and me saying I'll delete my assassin. I'm not deleting my ninja.
I'm saying that this aftercast for shadowstepping is a bit over the line for a nerf. Even now, I see people poofing to me, and I laugh to myself because I can still get away. They don't have time to shadowstep and cripple anymore. You can just slip past without care.
I hate it! Shadowstepping should be more of an assassin thing and should be affected by Critical strikes.
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Jul 11, 2008, 01:17 AM // 01:17
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#27
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
They have their moments, but face it, a majority of the vote goes to: yes.
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I find it funny when people say paragons are useless. Really, I do.
Quote:
Why not make shadow stepping more of an assassin things. They did this to ruin warriors or dervishes teleporting to deliver hard spikes. Make it so critical strikes affects the aftercasting time, to the point where 13+ critical strikes can deplenish the aftercasting completely. I hate this. I don't use Shadow Prison, but I love my death's charge.
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Shadow stepping was a broken mechanic, and should have never been brought into the game. I'm happy they're finally doing something about them, after a couple of years.
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Jul 11, 2008, 01:37 AM // 01:37
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#28
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Who shadow steps in PvE anyway? (Barring promise builds)
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Jul 11, 2008, 01:38 AM // 01:38
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#29
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Overpowered skills need to be fixed. Be it paragon, assassin or warrior.
It doesn't matter that some people love the skills in that case.
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Jul 11, 2008, 01:41 AM // 01:41
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#30
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Monsters, solo farmers, and runners use shadow steps in PvE, I guess. We need more time in PvE to press 1,2,3 in Ursan when they shadow step. /sarcasm
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Jul 11, 2008, 01:58 AM // 01:58
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#31
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Pre-Searing Cadet
Join Date: Sep 2007
Location: England
Guild: FoP
Profession: A/
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Overpowered on a another class maybe but on a sin? Not so much.
Not very assassin like if you see me running at you across the map.
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Jul 11, 2008, 02:04 AM // 02:04
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#32
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by hybrid114
Not very assassin like if you see me running at you across the map.
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"The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it."
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
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Jul 11, 2008, 02:11 AM // 02:11
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#33
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Furnace Stoker
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Quote:
Originally Posted by Lady Raenef
" The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it."
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
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Shadowsteps minimize the powers of kiting, which is one of the few reasons why GW is a step above the rest of its competition: it emphasizes movement rather than keeping the enemy out of the game for obscene amounts of times with more snares/roots/etc than Mhenlo has sex partners.
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Jul 11, 2008, 02:14 AM // 02:14
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#34
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by DarkNecrid
etc than Mhenlo has sex partners.
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THAT'S baed!
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Jul 11, 2008, 02:19 AM // 02:19
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#35
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Lady Raenef
" The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it."
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
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Gameplay is more important than what the manual says. ANet isn't going to say hey, we believe this needs a nerf, but since it's mentioned in the manual, we can't touch it.
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Jul 11, 2008, 02:32 AM // 02:32
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#36
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Wilds Pathfinder
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The problem is that the shadow step is part of the assassin's defense. For warriors and dervishes its fine because they can keep chasing and can take hits. Sins can't afford to run everywhere chasing people because they can't take hits and they don't nearly have enough defensive skills compared to dervishes.
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Jul 11, 2008, 02:58 AM // 02:58
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#37
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Should have been -- Aftercast added .... with 4 or less Critical Strikes
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Jul 11, 2008, 07:30 AM // 07:30
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#38
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Jungle Guide
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Quote:
Originally Posted by Lady Raenef
Now we have after casting to all the shadowsteps to make it harder to surprise people. Shall I delete my assassin now?
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go ahead. it should be a pvp character anyways if you were using shadow steps...
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Jul 11, 2008, 10:14 AM // 10:14
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#39
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Shadow Stepping was bad for the game, and any half decent PvPer will tell you that. It is good that A-net nerfed them.
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Jul 11, 2008, 11:58 AM // 11:58
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#40
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Frost Gate Guardian
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Quote:
Originally Posted by Shuuda
Shadow Stepping was bad for the game, and any half decent PvPer will tell you that.
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PvP only nerf then?
why pvp and pve?
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